Iron Tide Invitational Rules

Iron Tide Invitational Rules

Iron Tide Invitational

Presented by Synergy FC

HOW TO WIN:

  • If one competitor gives up or submits by tapping the leg, arm or verbally.
  • If Referee feels one competitor is unable to defend himself
  • The ways to win: Submission, Points, Referee decision

TIME LIMIT:

  • Preliminary Rounds 6 mins/3 mins overtime if needed. First 3 mins no points, second 3 mins there are points.
  • Finals = 8 mins/4 min overtime if needed. First 8 mins no points, SUB ONLY. If no submission after 8 mins, then 4 min overtime will have points. 
    • If no, points scored Referees will decide winner looking at the entirety of the match-
      • Legit Submission Attempts
      • Aggression
      • Near Sweeps
      • Submissions-control

ILLEGAL TECHNIQUES:

  • Slamming is illegal unless the opponent has a submission.
  • No neck cranks (Anything that traps both shoulders and puts downward pressure on the neck)   
  • No spiking your opponent on their head while attempting a takedown.
  • No striking of any kind 
  • No eye gouging or fish hooking
  • No hair pulling or grabbing ears
  • No grabbing or holding less than 3 fingers or less than 5 toes.
  • No thumbing
  • No scratching and pinching, kicking or biting
  • No squeezing or putting pressure on the groin area
  • No hands, knees or elbows on face
  • No slippery substances allowed on body or clothing
  • No crossface guillotine twisting the chin 
  • No use holding an opponent's shirt or shorts.

SCORING:

  • Passing the guard = 3 points. In order to get the points, the judges will be looking for control. As a general rule we look for approximately 75% of the back to be on the mat
  • Knee on the stomach = 2 points. Either the inside or outside knee can score, the knee must be in the middle of the stomach and not chest or the sides of the stomach. Opponent can’t be on their side. If you score with a knee on the stomach and then remove your knee for 3 secs or more and put your knee back on the stomach for 3 secs or more, you will score again. The positioning of the other leg is irrelevant. You can control the head and arm as well of your opponent.
  • Mount Position = 2 points. Both knees must be touching the floor. Reverse mount will score as well. If your opponent gets double unders on your legs it still scores. Your opponent's back must be on the floor. Both knees must be below the shoulder line. 
  • Back Mount with hooks = 3 points. Both hooks and body triangle are acceptable. If you take one hook out or release your body triangle for more than 3 secs and put your hooks or body triangle back in for 3 secs or more, you will score again. 
  • Takedown (ends in guard or half guard) = 2 points. The opponent's butt needs to be on the mats for 3 secs. If you take your opponent down and they put on a submission you will not be awarded points until you escape the submission threat and solidify for 3 secs. 
  • Clean Takedown (ends inside control) = 4 points. You must not be in the threat of a submission and 75% or more of your opponent's back must be on the mat. You must solidify the position for 3 secs or more. 
  • Sweeps (ends in half guard or guard) = 2 points. Sweep is considered when two athletes are facing each other, change the position from bottom to top and establish for 3 secs or more. You must not be in the threat of a submission. However, If you initiate a submission from mount position, side control or in someone’s guard and go from top position to bottom, your opponent will not be awarded sweeping points since you initiated the attack.
  • Clean Sweeps (ends in side control) = 4 points. 
  • Reversals are considered sweeps. If you are being held in side control or mount and reverse the position from top to bottom you will be awarded points as well, either 2 points if you end up in guard and 4 points if you end up in side control. 
  • Every sweep must be completed in one continuous motion in order to get points awarded. 
  • When passing the guard straight to mount or knee on the stomach, points will only be awarded for passing the guard.
  • If you go out of bounds DO NOT stop, only the ref can stop the match and they will resume the same position in the center of the mat

PENALTIES: 

  • When a grappler voluntarily jumps in the guard or goes from standing position to a nonstanding position by any means and remains down for 3 seconds or more, he will be punished by a minus point. However, If you shoot for a takedown, go to turtle position while attempting hard to finish the takedown for more than 3 secs and then pull guard, you will not be penalized with a minus.
  •  When a grappler disengages from contact and starts backing up and avoids engaging again, he will be punished by minus point.
  • A passive grappler will be warned twice and then will be punished by minus point. The referee will warn the passive player by the words "WARNING PASSIVITY" – after the first minus given there are not going to be any more warnings and the minus points will be given right away if the grappler continues to be passive. 
  • If a grappler is very passive during the first half of the regular matches when there are no minuses, the referees will still give him WARNING for passivity and will punish him with a negative point when the second half of the match starts!
  • For minuses the referee will halt the action to inform the athlete and their coach they received a penalty

 

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